Other Stuff
NOISE
This is N-body simulation using Particle-Mesh Method aka NOISE, following the tradition of great astrophysical abbreviations.
As the name suggests, this is N-body simulation code, written in Python, that uses the Particle-Mesh method for calculating the gravitational forces.
This was part of course project for a Computational Physics course at IISc, during my Bachelors.
You can find the documentation here.
Deprojection
This was a super short dive-in into deprojection. On the sky we can only see a 2D projection of something 3D. In absence of any extra information, one has to retrieve the 3D distribution from this 2D projections, and that is called Deprojecting.
Here’s I have tried my hands at doing a very simple deprojection from a projection of a known 3D distribution.
You can get to the light-themed version of the page here.